Netherrealms – Dream Come True
"Nergui opened her eyes and saw her Dream had come true. A robin, warm red in a sea of cold white, flew up from her hands and into the new year." Part of my ongoing illustration series for the Netherrealms.
"Nergui opened her eyes and saw her Dream had come true. A robin, warm red in a sea of cold white, flew up from her hands and into the new year." Part of my ongoing illustration series for the Netherrealms.
Promotional piece painted for Daniel Valente - author of The Sins of Kings.
"Nergui looked up from her bike, squinting at the clouds. Was she seeing it right? A face in the clouds? Why did it look so familiar? The people walking along didn't even look up. This was her own vision, stuck between two worlds." Part of my ongoing
"Nergui looked up from her bike, squinting at the clouds. Was she seeing it right? A face in the clouds? Why did it look so familiar? The people walking along didn't even look up. This was her own vision, stuck between two worlds." Part of my ongoing
Cover I did for Le Roi des Hyènes by Tess Corsac. Published by Editions LEHA. AD: Bleuenn Guillou
Commissioned work of a client's D&D character, Lyanna, featuring Szass Tam.
"At first, Dane was too dazed to realize he had seen Zara before, in a dream. His last memory was incessant coughing and increasing heat on his back, trying to get the boy down from the chimney he was stuck in. In the end, he'd
Cover for The Librarian series omnibus by Casey White. Front cover and full wrap.
"It was a Nightmare. That's what Nergui kept telling herself, stoically looking ahead instead of down. The Netherrrealms were testing her, and those hands clawing at her feet were not her parents'. There shouldn't be more than two per person, anyway. That's how she knew
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“Thresholds are portals that let experienced Dream Guides move from Dream to Dream by performing a Trust Fall. In a way, it’s almost like the Thresholds have a life of their own and enjoy hiding in plain sight – in experiments by Dream Guides, the most
The corrupted Ace indicates that you may be getting distracted by exciting, new ideas, trying to do everything at once. As a result, no decisions get made, nothing gets finished and ideas with lots of potential fizzle out and never get realized. Ace of Wands, painted
Promotional piece for THE INVISIBLE LIFE OF ADDIE LARUE by #1 New York Times Bestselling Author V.E. Schwab. Prints available
"You're a Dream Guide now." That's what Zara had told Dane when he arrived in Limbo. But he still had a choice to make: would he become a Protector, or a Scribe? The scroll or the sword? Part of my ongoing illustration series for the Netherrealms.
Eragon and Saphira from Christopher Paolini's Inheritance Cycle - Part I of the Childhood Influences Project to explore the combination of VR and 2D illustration using books that influenced my genre preferences most in my childhood and teens.
Cover I did for Cathédrale by Hermine Lefebvre. Published by Editions LEHA. AD: Bleuenn Guillou
Lyra and Pantalaimon from Philip Pullman's His Dark Materials series - Part II of the Childhood Influences Project to explore the combination of VR and 2D illustration using books that influenced my genre preferences most in my childhood and teens.
“The palace was vast, but empty. Here, the black and gold of the palace in the Death Domain had morphed into emerald green and almost orange. Ahead, a bright light shone from a doorway. Nergui approached and peeked around the corner, not knowing that a
Sabriel and Mogget from Garth Nix's Abhorsen series – Part III of the Childhood Influences Project to explore the combination of VR and 2D illustration using books that influenced my genre preferences most in my childhood and teens. You might find this interesting:
The cover for Princess of Souls by Alexandra Christo. (Hot Key Books / Bonnier Books) Design by Lisa Horton. Painting of the crown and snake by Rengin Tumer (me). In-house Design by Dominica Clements.
Harry Potter and Hedwig from the Harry Potter series – Part IV of the Childhood Influences Project to explore the combination of VR and 2D illustration using books that influenced my genre preferences most in my childhood and teens.